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Run a team league

Teams from an auction, leagues of ties, then a crossover.

Set up the league and its teams

  1. On “Categories”, add a team league by name. It starts with one rubber for each of your skill levels.
    • For corporate games, choose who plays. Intra-company: several teams of one company play each other. Inter-company: one team per company, and each team names its company.
  2. Check the tie template: the rubbers of every tie, in order, each a type such as men’s doubles and a level. Set the trumps: how many each team has, and what a won or lost trump is worth.
  3. Add each team after the auction: its name, its players from your directory with the level each plays at, and its captain. A claim warning is a warning, not a block.

Make the leagues

  1. Draw the teams into leagues at random, or put each team in a league yourself. Every team plays every other team in its league once.
  2. Making the leagues creates every tie and fixes the teams and the template. Rosters can still change.

Line-ups and trumps

  1. Open a tie and give each team’s line-up: the players for each rubber, at that rubber’s level. A player plays one rubber of each type unless the template allows more.
  2. A team may name one rubber of a league tie as its trump before the tie starts. Trumps are not played in the crossover.
  3. The organiser, director or court desk records line-ups. Once any rubber starts they are locked; only the organiser or director can correct them, with a reason that goes into the audit log.

Results, tables and the crossover

  1. Each rubber is an ordinary match on the court board and the scorer, named like “Team A v Team B · Rubber 2 · Men B”.
  2. A rubber won is one tie point, a won trump more. The tie goes to the team with more tie points, then more rubbers, game difference, point difference, then the winner of the last rubber.
  3. Tables order teams by ties won, tie points, rubber difference, game difference and point difference. Teams still level draw lots at the venue; record the order on the league page.
  4. When every league tie is finished, draw the crossover: the top teams of each league in a knockout, first against fourth and second against third.

Still stuck? What to do when something stops you