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Run the court board

Call matches, track courts, handle late players.

Before the first call

  1. The court board works once the organiser has started the tournament. Before that it says so.
  2. The board updates by itself. If the badge at the top stops saying “Live”, reload the page.
  3. “Up next” is ordered so that players get their rest. The top match is the one to call.

Check in, send and start

  1. Mark players as present when they arrive, from the queue or the match’s page.
  2. Send the top match to a free court. Two people can never send different matches to the same court: the second is told the court was taken.
  3. Choose “Start play” when the match begins. The first point scored also starts it.
  4. “Return to queue” does not cancel the match. It asks for a reason and puts the match back in line.

When a player is late

  1. A side has ten minutes after the scheduled start to arrive. After that it shows as late.
  2. Open the match and record what was decided under “Late arrival”.
  3. Once the deadline has passed, an official, director or organiser can give the other side a walkover from “Late arrival”, with a reason. The court desk cannot.
  4. The walkover is confirmed on the match’s score page, like any result. Organisers and directors can also record one there.

When a court has a problem

  1. Close the court from “Court problem”, with a reason. Its match can move to another court or go back to the queue.
  2. Reopen the court when it is ready. Matches planned on a closed court are flagged on the schedule.
  3. Rented an extra court? An organiser or director adds it under “Venue and hours”, even during play. It is free on the board at once; “Re-plan from now” on the schedule spreads matches onto it.

Still stuck? What to do when something stops you